| All About Judo
Body, Mind, Life
How Judo Matches Work
A judo match takes place between two players, on a mat, and is watched and scored by referees.
Within
a judo match, the objective is to score an ippon, which is akin to a
pin in wrestling or a knockout in boxing. When an ippon is scored, a
match is over. There are three ways to attain an ippon:
- Knock the opponent over so that he lands hard on the back (a throw).
- Hold the opponent on the back for 25 seconds.
- Make the opponent submit by a strangle hold (choke) or an armlock.
There
are hundreds of variations of throwing techniques. Some throws use
mostly legs, some mostly arms, some a combination of arms, legs and
torso. Some students throw their opponents over their own hips,
shoulders or backs. They can also sweep the opponent's feet out from
under him or drop down and throw the opponents over their own fallen
body.
To pin an opponent, a student can
press down from a facedown or side-down position (generally controlling
the head and an arm or leg) so that the opponent's back or a shoulder
is on the mat.
To obtain a submission,
pressure can be applied directly on the elbow of a straight arm, or an
arm bent at a right angle can be twisted in either direction
(armlock). To strangle, or choke, pressure is applied to the sides
of the opponent's neck (not the windpipe) by one or both forearms or by
using the opponent's own collar. Strangle holds are only allowed
on players 13-years-old or older. Arm locks can only be used if
the player is at least 17-years-old.
Although
strangles and armlocks may seem dangerous, the players are trained to
know when they are in danger and will submit by tapping either the mat,
or the opponent, twice, before any damage is done. The referees
are extremely alert when one player attempts to apply a choke or an
armlock. If the referee thinks the technique is about to cause
serious injury, he can stop the match and declare a winner.
There
is a long list of things not allowed. Mainly, players are
expected to play fair and continuously attack. They are penalized
for things like intentionally going out of bounds, refusing to attack
(stalling), being too defensive, making rude comments or gestures and
performing dangerous acts (like not giving the opponent a chance to
submit). The rules are rarely broken except in the tactical
areas, such as stepping out or stalling. Penalties in judo are
severe; a repeat of any transgression results always in the next higher
penalty, the lower one being removed.
Three
referees officiate in a contest. Two sit at opposite corners and
the third moves around the mat to observe the players. The center
referee also controls the bout and signals the results. Each decision
is agreed upon by at least two of the three referees.
Although
an ippon is the objective, there are partial points scored. In each
bout, however, it is the highest quality score that wins. A score is
signaled by the referee's arm; the higher the arm signal, the higher
the score. For example, an arm straight up signals an ippon.
How can you tell a technique's score?
Watch
the center referee's hand signal and listen to the call. The higher the
signaling arm, the higher the score. The scores, in order from highest
to lowest quality are:
- Ippon : arm straight up.
- Waza-ari : arm out at shoulder level
- Yuko: arm 45 degrees out from the side
- Koka: arm against the side; hand in a sort of stop or greeting signal
The
contest area is a square eight meters long on each side. The
outer meter (“danger area”) is red and is inside the playing area, but
competitors can only remain in that area for a few seconds before
attempting a throw or they will be penalized. There is a
three-meter “safety area” in which a player can be thrown as long as
the thrower remains inside the contest area.

Sketch of a Mat |
There should be one or two scoreboards to show the state of play. Because in Judo it is always the highest quality score that wins, the scoreboard is laid out left to right to show the scores like 3-digit number.
| |
Waza-Ari |
Yuko |
KoKa |
Medical |
| |
Shido3 |
Shido2 |
Shido1 |
|
| BLUE |
0 |
3 |
1 |
+ + |
| WHITE |
1 |
0 |
0 |
+ |
| |
Shido3 |
Shido2 |
Shido1 |
|
Looked
at in this way, the score is 100 to 31: White's single waza-ari beats
the lesser quality of Blue's 3 yukos and 1 koka. Other features of the
scoreboard are as follows:
- The Ippon score is not shown on the scoreboard because there can only be 1 Ippon and scoring it ends the bout.
- If two waza-ari's are scored by the same person it is considered the same as an Ippon and the match ends.
-
On the above scoreboard, Blue has two medical timeouts; White has one.
If blue needs another medical timeout, the match will end and white
will be declared the winner.
- The
boldface Shido2 on the White side indicates that one of Blue's Yukos
was as a result of White's penalty. If White received another penalty,
the Shido2 would be removed and the Shido3 would appear in boldface; on
the Blue side, one Yuko would be removed and a Waza-Ari would be added.
Penalties are explained in more detail in the next section
If
an Ippon has not been scored by the end of the time limit, the player
with the highest score wins; if tied, the clock score is cleared, the
clock is reset to the same match time and the players enter “Golden
Score” which means that the first score (or penalty) wins. Golden Score is a new rule in Judo for the 2004 Olympic Games. If
the score is still tied after Golden Score, then the referee (1) and
judges (2) decide who is the winner using a majority decision. They
will each hold a blue flag in one hand and white flag in the other. On
the referee's command of “HANTEI” (HAHN-TAY), each will indicate their
vote by raising the flag having the same color of the uniform of the
winner.
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